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Guitar Hero Turns 20 – The Plastic Guitar That United the Gap Between Rock Fans

Marking two decades since Guitar Hero first launched across the Atlantic, providing players everywhere the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who's mastered the epic four-minute guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the screen in time with a song. Each riff mimicked specific notes, creating the sensation of a genuine live show.

The studio previously tried its hand with rhythm games prior to teaming up with the publisher, later purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a remarkable influence on numerous of the artists featured, showcasing decades-old groups to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles of licensing the recordings – even though the first two games primarily featured cover versions.

“We rerecorded all the music since the dollar figure prohibitive,” he says. “Even with the necessary permissions alone, it was extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. But once Guitar Hero became a hit, and record sales and radio play were going up, everyone wanted to be in.”

He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for exposing their kids to the music they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Finds a New Audience

Irish group one featured act included Never Too Late on the 2008 game the popular installment. Lead musician the artist recalls how the series revived older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Typically this had been considered music that was past it, however when it was featured on the title young people were finding it, abruptly it became trendy. This validated it, eliminating the ‘dad rock’ tag. It provided our catalog a new life.”

In 2008, the Answer’s first record was still not available in the US, meaning the game was a key medium for exposure for the band during their US tour supporting the rock giants. “Their crew had on the song on the tour bus, and several recognized us from Guitar Hero,” he notes.

Major Band Spin-offs Enduring Impact

Rock’s biggest acts quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on their music collections and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue than any of their studio albums. It sold more than half a million units upon release, and sales of Aerosmith’s music rose significantly at a time when the music business was already collapsing.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of customisation options. This track is difficult even in expert mode, let alone played at double speed while hitting every one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.

“Guitar Hero offers a, fantasy thing. Just as with other games, it doesn't imply you should pick up actual weapons and enlist,” says musician the artist.

The band previously wrapped up a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it made them widely recognized. “I remember the record label calling to tell me that our records were moving rapidly,” he shares. “Popularity surged when we next toured, and we were playing right ahead of top acts at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it has risked eclipsing all other accomplishments. Recently, the track was used in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” Li says. “If you only hear a single track, it’s totally cool – each person has their own path in music and I’m glad we played a role of people’s lives”.

The Lasting Legacy from the Plastic Guitar

Top-tier promotion, be it for automobiles, apparel or games, goes further than selling something – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “The excitement of performing as a rock star on the stage. Since the beginning, the co-founders believed humans have a natural urge to create songs, and they wanted to use technology to allow people to participate”.

The majority installments came out over a mere half-decade between 2005 and 2010, including spin-offs such as the DJ version, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, except for a brief comeback several years later.

Games such as Clone Hero and Fortnite Festival have kept the scene alive, and there’s expectations of something from the founders in development. A new studio has begun work on its debut music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace another game following the classic?

“We thought such titles might become like Madden where you can update every year,” Dornbrook says. “There’s so much fresh tracks it could remain perennially popular, thus I remain optimistic. There’s no reason for it to continue with new generations.”

By

Adam Johnson

Award-winning photographer specializing in landscape and portrait photography, with over a decade of experience capturing moments across the globe.

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